There are a fair amount of Barter skill checks in the game that mostly revolve around getting something cheaper, or getting a better reward.
Lowers the price of bought items, and increases the price of sold items. The SPECIAL bobbleheads from Fallout 3 have been replaced by implants available from the New Vegas medical clinic.Has two perks associated with it: Pack Rat which halves the weight of items that weigh 2 pounds or more, and Long Haul which allows you to fast travel whilst over encumbered. Also returning from the first two games are low Intelligence characters, which can be created by setting Intelligence to less than 3. Weapons now have a minimum Strength requirement to be used effectively, like in Fallout and Fallout 2. Much of the SPECIAL from Fallout 3 remains intact, with very few new features being added in the way of character creation or stats.
There is a maximum of 61 SPECIAL points available in Fallout New Vegas, requiring all ten ranks of Intense Training, the Small Frame trait, the seven implants available from the New Vegas Medical Clinic, the completion of Lonesome Road, and the Reinforced Spine perk from Old World Blues. One can choose up to two traits when designing a character (or none at all).įor a list of traits, please see Fallout: New Vegas traits. For example, the Small Frame trait grants a +1 to Agility but also makes limbs more easily crippled.
Traits always have both positive and negative results. Traits modify different aspects of gameplay, including (but not limited to) primary statistics, derived statistics, and skills. Taking all these stat buffs will yield 23 SPECIAL points, the maximum possible without the use of cheats.
Fallout new vegas special armor install#
This is to prevent an Endurance implant from being "free" (as otherwise it would be possible to install an Endurance implant and still have the same number of available implants as before). There is a special Endurance calculation used just for the New Vegas medical clinic implant limit, which is base Endurance minus any Endurance implant. However, these bonuses do not count for perk requirements. Starting Old World Blues automatically grants the Spineless perk (+1 Strength) and completing it gives the option to replace Spineless with Reinforced Spine (+2 Strength).